Watch dogs pc game trailer
- WATCH DOGS PC GAME TRAILER 1080P
- WATCH DOGS PC GAME TRAILER FULL
- WATCH DOGS PC GAME TRAILER PS4
- WATCH DOGS PC GAME TRAILER PLUS
WATCH DOGS PC GAME TRAILER PS4
Alongside the asset-streaming issues, this is an area we had hoped the PS4 version would handle more adeptly. It's a look that isn't far removed from current-gen efforts at times, but the killer blow is the use of low-grade texture filtering, causing surfaces a few paces ahead to appear blurred. Unfortunately the textures mapped across the city vary wildly in quality, going from sharp, bump-mapped suburban gardens to grainy, low-res texturing on less-travelled roads. Watch Dogs PS4's world is beautifully constructed in the geometric sense, with NPCs and cars moving of their own accord - and even a metro system running in a loop on the upper stratum.
WATCH DOGS PC GAME TRAILER 1080P
The post-process anti-aliasing - presumably similar to the temporal SMAA that was added to Assassin's Creed 4 in a patch - does a strong job of tackling the upscaled edges without blurring over the image, too, although it inevitably lacks the clear 1080p finish of games like inFamous: Second Son. We can confirm a 1600x900 internal resolution on PS4 from our pixel counts, as promised in advance by the Ubisoft blog. In terms of image presentation, we're par for the course with other key releases this generation. Level-of-detail settings leave much to be desired, and the pop-in becomes a distraction during rapid pursuit missions. Car headlights often appear before the chassis of a vehicle materialises, while objects on the pavement fizzle into view. While the engine streams the sandbox world effectively while on foot, driving at high speeds brings out some obvious pop-in. "An early playthrough shows impeccably lit night-time scenes, while daylight emphasises the blemishes in Watch Dogs' technical presentation."ĭaytime play reveals s other blemishes. But tonally the game looks its best when played at night, where the neo-noir mood is evoked loudest.
WATCH DOGS PC GAME TRAILER PLUS
We do get treated to neat visual tricks with low-cast sunlight, though, such as the ever-popular light shafts and blades of light streaking between tree branches, plus lens flare and bloom. Shadows fail to hold up at this level of visibility, too, thanks to the blurred, dithered approach used to dynamically cast shadows from buildings. Lighting during the day is less awe-inspiring, with over-saturated sunlight causing the world to appear too harshly lit. However, it quickly becomes apparent why this specific time of day and weather were chosen for the original demonstration: it's the most visually impressive combination the game has to offer. A big selling point of the Disrupt technology is its presentation of these rainy night-time scenes, which are built from up to hundreds of light sources and a convincing water shader effect. Emerging from the baseball stadium, we get our first taste of the game's approach to lighting as Chicago's power grid switches back on, filling the city's dampened streets with streaks of reflected colour. To start things off, we have a 14-minute performance analysis below showing the game's opening missions. But having spent plenty of time testing the game on Sony's new console, it's clear which elements of Ubisoft Montreal's Disrupt engine hold up from the earliest demonstration.
WATCH DOGS PC GAME TRAILER FULL
Access to the Xbox One release, and indeed code for last-gen consoles, was unavailable at the time of writing, meaning our full Face-Off feature is to follow in the coming days.
We have confirmation that the 2012 reveal was in fact running on PC hardware, although Watch Dogs' creative director Jonathan Morin states both next-gen consoles are on par with the PC's 'high' settings, one notch down from the top-most 'ultra'. Having sparked off the next-gen discussion two years ago, though, does the final game deliver the explosive excitement we were promised? We've been playing the finished article on PlayStation 4 to find out.įirst up, a few sobering truths. Secondly, it was announced for no console in particular at the time, with Sony and Microsoft still stubbornly quiet about their new hardware plans. Firstly because it was one of our earliest looks at a real next-generation console title, flaunting a calibre of lighting, physics and effects in a sandbox world that trumped any PlayStation 3 and Xbox 360 reveals that year. Watch Dogs' unveiling at E3 2012 lives fondly in the memory for two reasons.