Sonic 4 episode 2 worh i?
Make sure you’re in the right direction for the tag-team roll or you’ll roll in a completely other direction. You’ll either have to fly somewhere, with bad flying controls, or roll somewhere. You’re forced to do Tails team-up moves that almost always change and break the momentum. Tails as a momentum breaker – Constantly, when you’re running and jumping, you’ll be stopped to either jump and press X or just press X. It’s nice to see a great attention to detail throughout. Same goes for Episode II, with Sylvania Castle Zone having some great lighting effects and Arctic Ridge Zone’s gradual snow-falling adding to the design. Graphics and art – Even if you didn’t like Episode I, the graphics and animations were pretty nice in 2.5D. It’s not as grating as rotating in a ball while waiting to hit something and much more direct than special stages in newer Sonic games. But you have to collect a specific number in order to proceed. Episode II brings back the stages from Sonic 2 where you run on a pseudo-3D track with Tails, collecting rings. The special stages – Some people are hate it or love it fans when it comes to the original special stages. It makes quick platforming a little bit easier to prepare for and when you stop, you actually stop instead of gradually slowing. Things aren’t as slippery this time around and Sonic is much more firmly in place with his running. You’d slip around after gaining momentum and it would ruin your whole flow. Sonic feels a bit tighter – Episode I made you feel like a loose goose sometimes with the physics. Now it’s finally upon us, Episode II fixes some of the problems of its predecessor but not without introducing some new slogging problems along the way. Episode II promises fixed physics, the addition of Tails and more Metal Sonic, all promising the potential for a return-to-form. Sonic the Hedgehog 4: Episode I wasn’t quite as beloved as Sega hoped, yet Sonic Generations brought back that classic Sonic feeling. Sonic has had a bit of a hit and miss record lately.
The best improvement was found using AMD Fusion's game profile to optimize the CPU performance before playing, the slowdowns were reduced tremendously leaving the game running at native speed.Sonic the Hedgehog 4: Episode II was developed by Sonic Team and published by Sega.
No graphical or sound glitches, perfect emulation. Players will be able to use online leaderboards to compare level completion times and high scores. Players will control Sonic the Hedgehog, using mechanics such as the original spin dash and power-ups including Speed Shoes, alongside the homing attack, seen in 3D Sonic games. The game is a 2.5D side-scrolling platformer reminiscent of the original Sonic games, particularly Sonic CD. The game was released in October 2010 with slight variations in exact date and price amongst its four platforms, iOS, PlayStation Network, WiiWare, and Xbox Live Arcade. As such, Sonic the Hedgehog 4: Episode 1 is a 2D side-scroller using sprites that are pre-rendered from 3D character models. The game was developed by Dimps alongside members of Sonic Team and is intended to be a return to the roots of the Sonic the Hedgehog series.